Dupes
Overview
The server includes a custom mechanic affecting item frame interactions. When players place or remove items from item frames, there is a chance for the interaction to yield an additional item.
This system is designed as a gameplay feature that introduces a low-probability reward mechanic tied to item frame usage.
Mechanic Details
When interacting with an item frame:
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There is a 20% chance that the interaction will generate an additional copy of the item involved.
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This applies to both:
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Placing an item into an item frame
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Removing an item from an item frame
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Under normal circumstances, a single item is transferred during the interaction. However, when the bonus trigger occurs, the player will receive two items instead of one.
Purpose
This mechanic was introduced to:
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Add an element of unpredictability to item frame interactions
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Encourage creative or experimental item frame usage
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Provide a light “bonus reward” system for routine interactions
Balance Considerations
Because this mechanic can affect item quantities, it is balanced by:
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A relatively low trigger rate (20%)
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Limitation to item frame interactions only
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No guarantee of consistent duplication outcomes
Server economy and progression systems should be considered when utilizing or designing around this mechanic.
Technical Notes
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Trigger chance is evaluated per interaction event
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Affected events are handled server-side through the item frame interaction listener
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Item duplication is intentional and not the result of client-side behavior
Known Behavior
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The bonus item is identical to the original item type
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The effect does not persist beyond the single interaction event
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Visual feedback may appear identical to normal interactions