Dupes

Overview

The server includes a custom mechanic affecting item frame interactions. When players place or remove items from item frames, there is a chance for the interaction to yield an additional item.

This system is designed as a gameplay feature that introduces a low-probability reward mechanic tied to item frame usage.

 

Mechanic Details

When interacting with an item frame:

  • There is a 20% chance that the interaction will generate an additional copy of the item involved.

  • This applies to both:

    • Placing an item into an item frame

    • Removing an item from an item frame

Under normal circumstances, a single item is transferred during the interaction. However, when the bonus trigger occurs, the player will receive two items instead of one.

 

Purpose

This mechanic was introduced to:

  • Add an element of unpredictability to item frame interactions

  • Encourage creative or experimental item frame usage

  • Provide a light “bonus reward” system for routine interactions

 

Balance Considerations

Because this mechanic can affect item quantities, it is balanced by:

  • A relatively low trigger rate (20%)

  • Limitation to item frame interactions only

  • No guarantee of consistent duplication outcomes

Server economy and progression systems should be considered when utilizing or designing around this mechanic.

 

Technical Notes

  • Trigger chance is evaluated per interaction event

  • Affected events are handled server-side through the item frame interaction listener

  • Item duplication is intentional and not the result of client-side behavior

 

Known Behavior

  • The bonus item is identical to the original item type

  • The effect does not persist beyond the single interaction event

  • Visual feedback may appear identical to normal interactions